Saturday, March 17, 2007

Tom Clancy's Ghost Recon Advanced Warfighter 2 (Xbox 360) Single Player Demo Impressions


After completing Tom Clancy's Ghost Recon Advanced Warfighter (Xbox 360), I downloaded the Single Player demo for the sequel and gave it a go.

In a nut shell, it seems to be more of the same with some control and interface improvements.

Once again you're cast in the role of Scott Mitchell, and the demo sees you dropped off near the Mexican border where you need to slowly advance and clear out enemy outpost positions (usually garrisoned by a few to half dozen Mexicans) until you reach one of their bases of operations.

This basically means you're creeping forward and picking off targets as you go, using you Drone to recon ahead. The Drone's controls have been streamlined, however the biggest control improvement for me is with weapon selection.

Instead of needing to navigate multiple sub menus, you can now simply use the D-Pad to quickly select the weapons you're carrying, which really helps you maintain efficiency on the fly. There's no more bumbling around when you want a grenade, you can quickly select and go which is a big improvement for the series' pacing.

You also get to tinker with the new Mule, a robotic little land rover that carries weapons and ammo for you and can act as a scout, which like the drone you can control via your Cross-Com.

You ultimately get to assault the enemy base with some squad mates, but once the battle really heats up the demo ends.

In short, it was fun but felt much like the original title, and that basically means not worth the price of admission.

I'll probably give Tom Clancy's Ghost Recon Advanced Warfighter 2 a rent when I'm on vacation soon. I also hear its just as short as the original.

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